Aug 08, 2008, 06:33 AM // 06:33
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#281
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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And [[Clamor of Souls] still remains untouched.
LOL @ Mursaat Monk boss updates.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Aug 08, 2008, 06:35 AM // 06:35
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#282
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Wilds Pathfinder
Join Date: Aug 2007
Guild: [Luck]
Profession: E/
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ugh. they buffed the sins right before AB weekend.
perfect...........
*turns local chat off*
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Aug 08, 2008, 06:40 AM // 06:40
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#283
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Krytan Explorer
Join Date: Jul 2006
Location: Sydney, Australia
Guild: Lubricated Volcano Love [Club]
Profession: Rt/Mo
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Quote:
Originally Posted by sindex
Speaking of Heroes, has anyone noticed how aggressive the AI has become? Every Hero and a few Henchmen seem to want to take on anyone, which are out of their aggro range. It is starting to get my nerves. I mean I know a few heroes used to do this (like Margrid), but now it’s pretty much all of them. They do this in guard mode and I know this is something they are not suppose to be doing even in attack mode (stay within the aggro bubble when no ones attacking).
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Yeah, I noticed this last night... Moreso than usual, anyhow.
You know the three or two Jade Brotherhood Mages in Wajjun Bazaar patrolling the side, near Lian (the ele boss)? Well, when I attacked them, my Gwen and Vekk who were on guard ran off and attacked the small group of mesmer/ritualist JBs next to them. They even had the bloody nerve to go the long way around, thus aggroing Lian's mob as well in the process. Our group was two in-game feet away from the mages, and this happened twice. (Mayhem in the Market)
Fun times, especially when monking with a survivor.
Last edited by eeks; Aug 08, 2008 at 06:45 AM // 06:45..
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Aug 08, 2008, 06:42 AM // 06:42
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#284
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Always Outnumbered
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I don't get it. Why nerf one overpowered skill (UB), but then proceed to buff all other overpowered PvE skills, so they get even more overpowered?
I really don't get it.
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Aug 08, 2008, 06:44 AM // 06:44
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#285
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Quote:
Originally Posted by eeks
Yeah, I noticed this last night... Moreso than usual, anyhow.
You know the three or two JB mages in Wajjun Bazaar patrolling the side, near Lian (the ele boss)? Well, when I attacked them, my Gwen and Vekk who were on guard ran off and attacked the small group of JB next to them. They even had the bloody nerve to go the long way around, thus aggroing Lian's mob as well in the process.
Fun times.
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Oh, god. Please tell me the AI is not broken yet again. Dam it, I knew something bad was going to come out of this; lol.
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Aug 08, 2008, 06:46 AM // 06:46
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#286
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Wilds Pathfinder
Join Date: Aug 2007
Guild: [Luck]
Profession: E/
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Quote:
Originally Posted by Earth
I don't get it. Why nerf one overpowered skill (UB), but then proceed to buff all other overpowered PvE skills, so they get even more overpowered?
I really don't get it.
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unique builds/skills > one skill everyone uses.
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Aug 08, 2008, 06:48 AM // 06:48
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#287
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Always Outnumbered
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Quote:
Originally Posted by Rexion
unique builds/skills > one skill everyone uses.
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It's still bad. PvE skills didn't really need a buff anyway. Especially not SY! and TNtF, lol. Ah well.
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Aug 08, 2008, 06:48 AM // 06:48
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#288
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Krytan Explorer
Join Date: Jul 2006
Location: Sydney, Australia
Guild: Lubricated Volcano Love [Club]
Profession: Rt/Mo
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Quote:
Originally Posted by sindex
Oh, god. Please tell me the AI is not broken yet again. Dam it, I knew something bad was going to come out of this; lol.
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Let's just hope it's an isolated incident? XD (In which case, that's me buggered.)
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Aug 08, 2008, 06:49 AM // 06:49
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#289
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Ascalonian Squire
Join Date: Jul 2008
Guild: The Valkyrium Knights
Profession: P/W
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My Paraway team still being built up won't have a problem with these changes.
And is it me, or the buffed up Kurz/Lux skills sorta make FFF runs a bit less needed to make them effective? (I.e. allowing non-hardcore PvE types to move on with only a few needed ranks, per say?) I read complaints against overabundant FFF and wonder if the buffs are a function of letting PvEers not be stuck, whereas botters might be more recognized for what they are. At least this is a fringe thought of mine. Probably no real inference to find here in actuality.
Since I don't play PvP currently, I'm not wondering about the changes along those lines. As such, the buffs I do like. (I'm easy going anyway.)
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Aug 08, 2008, 06:52 AM // 06:52
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#290
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Frost Gate Guardian
Join Date: Jul 2006
Location: Ohio
Guild: Dragon Warrriors
Profession: W/P
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What are you talking about Numa, ursan WAS nerfed. lasts for only 60 seconds, worthless for elite missions now. I didnt care one way or the other if it got nerfed. Got my max norn before the update luckily though. Now on to more titles *sigh*
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Aug 08, 2008, 06:54 AM // 06:54
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#291
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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Quote:
Originally Posted by Earth
I don't get it. Why nerf one overpowered skill (UB), but then proceed to buff all other overpowered PvE skills, so they get even more overpowered?
I really don't get it.
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They aren't actually buffed. Their effects at max title rank stayed the same. The increase was for the lower ranks making the gap between min and max title effect smaller (= less benefit from grinding).
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Aug 08, 2008, 06:58 AM // 06:58
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#292
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Frost Gate Guardian
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Actually what's interesting about Vanguard Sniper Support isn't so much the huge damage, it's the fact that ANET implemented a skill that procs a different effect at a certain percentage. That's pretty new, atleast I can't think of any skills that has a random chance involved, unless you count the 50% failure for skills that doesn't meet requirement.
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Aug 08, 2008, 07:05 AM // 07:05
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#293
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by eeks
Let's just hope it's an isolated incident? XD (In which case, that's me buggered.)
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Sadly, I don't think that's the case. I was just in Tahhnakai Temple to cap [Defiant Was Xinrae](not worth the time, btw) and all Hell broke loose when my H/H team got to the warrior boss. As per usual, melee heroes/henchmen seem to suffer the worst, running well out of the aggro bubble without provocation. From my observations, pulling is going to take a lot more patience/effort to be effective. I'm hoping Anet will look into this.
Quote:
Originally Posted by GWW
Heroes are less influenced by the weapon they have equipped when determining the range at which they'll engage an enemy.
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I'm guessing this is the proverbial gremlin.
That being said, once a battle actually begins (assuming the pull was successful), the AI's responses appear to be less static and react better to different situations.
Last edited by -Makai-; Aug 08, 2008 at 07:10 AM // 07:10..
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Aug 08, 2008, 07:07 AM // 07:07
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#294
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Quote:
Originally Posted by Stolen Souls
I noticed it too. I accidentally called a target that was far away from the group we were currently fighting. ALL of my heros/hench ran all the way over to engage it. I had to flag them back. Weird because earlier I was wondering what kinds of hero/ai bugs would creep up with all of those ai updates.
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Same here, I pinged a foe that was approaching while I was already fighting another group of Similians (monkey guys xD ) and my Koss ran off and aggroed a second group of them. Those damn ele's almost wiped us.
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Aug 08, 2008, 07:10 AM // 07:10
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#295
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Come on we were asking for PvE skills NERF!
And UB can still knocklock and deal shitloads of damage btw.
Nice attempt but very fail update imo
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Aug 08, 2008, 07:12 AM // 07:12
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#296
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Earth
I don't get it. Why nerf one overpowered skill (UB), but then proceed to buff all other overpowered PvE skills, so they get even more overpowered?
I really don't get it.
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They didn't buff them. (well, they buffed only about three, previously ultralame)
They only made illusion of buff.
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Aug 08, 2008, 07:14 AM // 07:14
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#297
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Krytan Explorer
Join Date: Jul 2006
Location: Sydney, Australia
Guild: Lubricated Volcano Love [Club]
Profession: Rt/Mo
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Ohh, well it tends to be my casters, who don't have ajacent or touch skills. I still do have Koss or Devona running up to enemies I haven't aggroed, though.
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Aug 08, 2008, 07:19 AM // 07:19
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#298
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Quote:
Originally Posted by Molock
Same here, I pinged a foe that was approaching while I was already fighting another group of Similians (monkey guys xD ) and my Koss ran off and aggroed a second group of them. Those damn ele's almost wiped us.
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Actually, a couple of time I have gone out with my heroes to run through certain explore-able areas and I don’t ping anything; they just go out an attack any enemy on sight outside the (guard mode) agrro bubble. Master of whisper seems to do this and he is a MM without any attack skills whatsoever.
Last edited by sindex; Aug 08, 2008 at 07:23 AM // 07:23..
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Aug 08, 2008, 07:21 AM // 07:21
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#299
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Finland
Guild: Azura Empire [AE]
Profession: Mo/E
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Not as good as I exepcted but...
BUFF PEACE AND HARMONY!!!!1111!!!! now!!!!111
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Aug 08, 2008, 07:31 AM // 07:31
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#300
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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The changes to the Xinrae spells were f*cking retarded.
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